"Outlast 2" Review: Fear comes first
Now comes "Outlast 2", the sequel to the first one, but I use that term loosely since there isn't really any clear relation to the first one at all. However, the overall premise is still the same. You're a journalist who is going to investigate a mysterious place and suddenly you kidnapped by the residents of that place, and disturbing stuff ensues.
"Outlast 2" sort off fixes everything wrong with the first game. There are less moments where you get chased and have to hide and wait for a long time and instead added more segments of getting chased and finding your way out. I counted I only hid in a locker once in this game. The setting is scarier depending on what scares you and sadistic, religious cults are definitely something that frightens me so that really added a sense of fear to the game. Since the majority of the game is in the woods, paths aren't as linear as in the first one. You can hide in a house if you choose to, or you can just simply speed up and find your way to the next checkpoint. Another potentially frightening setting to the game is the school, which consists of long hallways reminiscent of the first "Outlast". So there is something for someone looking for a taste of "Outlast 1".
The story starts off strong and intriguing but as it progressed it gets kind of convoluted and silly, and the ending, well, let's just say isn't anything to about either. And I think that is why the story is my main problem of this game. They have a great setting for this story but the story ends up being more about shock value rather than actual horror. Yes, there are a lot of shocking, horrific, imagery in this game that is hard to watch but also not very scary and they have a LOT of them. It ends up with characters that you don't really care about, which granted the first Outlast didn't have either.